studies

STUDIES

The purpose of this section is to showcase personal projects that don't have the required scope to merit a dedicated section.  Through these speed studies I continue to develop and learn new techniques, showcase art styles, or implement new software that isn't utilized in my strictly professional work.

It is my goal to complete these higher speed projects on a very regular basis so please check back frequently for updates!  Roll over images for additional information.


TILING SCULPT 1

DATE: 2014

TECHNOLOGY: 3ds Max, ZBrush, Photoshop, Unreal Engine 4

This is the first in what I plan to be a short series of hand sculpted tiling ground & road textures.  It was sculpted in ZBrush, the physically based textures were created in Photoshop, and it was rendered in Unreal Engine 4.


ROCK PILE

DATE: 2014

TECHNOLOGY: 3ds Max, ZBrush, Photoshop, Unreal Engine 4

I created approximately a dozen different sizes and shapes of boulders in order to explore different creation techniques and build a personal library of rocks for future projects.  Square, round, flat, big, small, mossy, clean, rough, smooth, I hopefully have a rock for almost any occasion here.

Modeled in 3ds Max and ZBrush, physically based textures created in Photoshop, rendered in Unreal Engine 4.


KITCHEN

DATE: 2008

TECHNOLOGY: 3ds Max, Photoshop

This transitional style kitchen was created as a 4th year project in my Architectural and Environmental modeling class in 2008.    The goal of this project was to learn interior lighting in mRay.  Modeled, lit, and rendered in 3ds Max, the textures were created in Photoshop.

This transitional style kitchen was created as a 4th year project in my Architectural and Environmental modeling class in 2008.    The goal of this project was to learn interior lighting in mRay.  Modeled, lit, and rendered in 3ds Max, the textures were created in Photoshop.


UNIVERSITY LIBRARY

DATE: 2008

TECHNOLOGY: 3ds Max, Photoshop

I created this render of the side entrance to the University of Lethbridge Library as an independent project for my Architectural Rendering class in 2008.  I worked off of reference photographs, and modeled lit and rendered the scene in 3ds Max using the Mental Ray renderer.

I created this render of the side entrance to the University of Lethbridge Library as an independent project for my Architectural Rendering class in 2008.  I worked off of reference photographs, and modeled lit and rendered the scene in 3ds Max using the Mental Ray renderer.