DATE: 2012 - 2014
POSITION: Lead Artist & Generalist Artist
TECHNOLOGY: Cryengine 3, 3ds Max, Mudbox, Photoshop
I worked on the free-to-play title, MechWarrior Online. Some of my responsibilities included environment art modeling, world lighting & world building, creating and maintaining all of the content pipelines and systems requiring art, technical art review, final art polish and level optimization, as well as leading the content creation teams in Agile Development.