For the shipped copy of Anthem, I led small subset of environment artists focused on creating the first-person explorable hubs, non-playable levels (main menu, character customization, victory/loot reward, etc...), as well as the environments that housed our first-person cinematic scenes.

I am currently leading an interdisciplinary team of Level Designers, VFX, and Environment Artists on Anthem's Live-Service. Some of our responsibilities include creating and maintaining critical path missions, the hub-world "Fort Tarsis", as well as the environments to support any performance capture cinematic scenes.

For more information and art, please visit my ArtStation.

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